0.2.4
What’s new, for the devblog
v0.2.1: richer, more varied rock
- Richness grows with distance. Average rock health is 10 plus 6 per chunk away from the start, up to 255 (about 40 chunks out). Far rocks pay more.
- Veins. A few neighbouring rocks (3–6 cells) share one health, within ±25% of the local average. Scouting for a rich vein pays. Health also caps a recipe: a 14-health vein can’t take a 15.
- Flat start. Every rock in the start chunk has exactly 10 health, so the opening always plays the same. Dev only: debug builds draw pink chunk-border lines.
v0.2.2: the spectrometer

- Spectrometer (50 blue, shown by the blue core): hover a rock to read its pressure, full health and color, e.g. 8/15 green. Without it there is no label.
- Spectrometer 2 (400 yellow, shown by the yellow core): click a rock to open a panel listing every pressure from 1 to its health and the color each makes. A color reads ??? until you’ve seen it somewhere, and the last row says breaks.
- The UI theme was refreshed.
v0.2.3: bugfixes
v0.2.4: altars, tool wheel, and a rebalanced economy
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Altars: allow you to attune for colors and obtain new technologies

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Tool wheel: hold R, point at a tool, let go to take it.

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Laser 3 (100 red): the hand laser can also fire at 3 damage, which makes red.
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Drill (300 red, shown by the red core): breaks any rock in 3 seconds whatever its health, and yields nothing.
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Convergence is now researched. It used to come free with the splitter and every base ended up copying it. Levels: ×2 (1k green), ×3 (5k green), ×4 (25k green). Convergence pays a turret its whole damage for each branch of its split beam that lands on the same rock.
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Pickup reach: +2 (200 red) and +4 (1k red) let you collect from turrets and silos further away.
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Mirror and splitter moved behind the green core and cost 1k and 2k green, so you can’t unlock an optic you can’t yet build.
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Hovering a technology now shows its full name and what it does.

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technologies rebalance
Files
Primeworks
Mine rocks with lasers. The pressure you apply changes the color. Primes play a role.
| Status | In development |
| Author | Zaphox |
| Genre | Simulation, Puzzle |
| Tags | Automation, Exploration, factory, Godot, mining, Pixel Art, Top-Down |
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