<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Primeworks Devlog - itch.io</title><link>https://zaphox.itch.io/primeworks</link><description>Mine rocks with lasers. The pressure you apply changes the color. Primes play a role.</description><item><guid>https://zaphox.itch.io/primeworks/devlog/1694261/primeworks-034-a-new-tech-tree-altars-that-hand-you-your-lasers-and-a-new-color-rule</guid><title>Primeworks 0.3.4: a new tech tree, altars that hand you your lasers, and a new color rule</title><link>https://zaphox.itch.io/primeworks/devlog/1694261/primeworks-034-a-new-tech-tree-altars-that-hand-you-your-lasers-and-a-new-color-rule</link><pubDate>Tue, 06 Oct 2026 17:38:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update rebuilds the start of the game. The tech tree, the altars and the map now move forward together: each altar you light frees part of the tree, and finishing that part opens the way to the n...</p>]]></description></item><item><guid>https://zaphox.itch.io/primeworks/devlog/1691414/033-turret-yields-sprint-player-new-face-</guid><title>0.3.3 Turret yields, sprint, player new face :)</title><link>https://zaphox.itch.io/primeworks/devlog/1691414/033-turret-yields-sprint-player-new-face-</link><pubDate>Sun, 04 Oct 2026 19:54:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Turret yields are visible Every turret shows the number it yields, with convergence included (can be disabled on settings). The resource panel has a new yield column: units per harvest for each color,...</p>]]></description></item><item><guid>https://zaphox.itch.io/primeworks/devlog/1690029/primeworks-032-a-map-with-an-edge-planned-beacons-and-rock-that-blocks-your-sight</guid><title>Primeworks 0.3.2: a map with an edge, planned beacons, and rock that blocks your sight</title><link>https://zaphox.itch.io/primeworks/devlog/1690029/primeworks-032-a-map-with-an-edge-planned-beacons-and-rock-that-blocks-your-sight</link><pubDate>Sun, 04 Oct 2026 09:34:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The map has an edge The map now ends 16.5 chunks out from the start, in a circle. Past it, the void stays for good. It is big enough for everything still to come, the ???? ????? and the ?????, with a...</p>]]></description></item><item><guid>https://zaphox.itch.io/primeworks/devlog/1688160/primeworks-031-now-with-a-title-screen</guid><title>Primeworks 0.3.1: now with a title screen</title><link>https://zaphox.itch.io/primeworks/devlog/1688160/primeworks-031-now-with-a-title-screen</link><pubDate>Sat, 03 Oct 2026 08:12:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New title screen The game now opens on a title screen, and the title is made of rocks...</p>]]></description></item><item><guid>https://zaphox.itch.io/primeworks/devlog/1687493/new-buildings-art-box-select</guid><title>New buildings, art, box select</title><link>https://zaphox.itch.io/primeworks/devlog/1687493/new-buildings-art-box-select</link><pubDate>Fri, 02 Oct 2026 20:28:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quite big update with some of the most requested things! I also found the motivation to upgrade the art to fit the style better. 0.2.9: five new optics, the yellow turret and box select The yellow tur...</p>]]></description></item><item><guid>https://zaphox.itch.io/primeworks/devlog/1684928/you-can-now-save-the-game-028</guid><title>You can now save the game! 0.2.8</title><link>https://zaphox.itch.io/primeworks/devlog/1684928/you-can-now-save-the-game-028</link><pubDate>Thu, 01 Oct 2026 06:47:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The game saves by itself every 30 seconds of play, when they pause, when the window closes or loses focus, and on Quit. The next launch continues where they left off...</p>]]></description></item><item><guid>https://zaphox.itch.io/primeworks/devlog/1684170/primeworks-025-026-press-f-follow-the-arrow</guid><title>Primeworks 0.2.5 &amp; 0.2.6: press F, follow the arrow</title><link>https://zaphox.itch.io/primeworks/devlog/1684170/primeworks-025-026-press-f-follow-the-arrow</link><pubDate>Wed, 30 Sep 2026 18:09:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>0.2.5: Interact with F Left click only builds now. Playtesters found it confusing that a click also opened beacons and altars. Now you walk up and press F. Whatever F would use is framed in white with...</p>]]></description></item><item><guid>https://zaphox.itch.io/primeworks/devlog/1682929/024</guid><title>0.2.4</title><link>https://zaphox.itch.io/primeworks/devlog/1682929/024</link><pubDate>Tue, 29 Sep 2026 21:12:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>What’s new, for the devblog v0.2.1: richer, more varied rock Richness grows with distance. Average rock health is 10 plus 6 per chunk away from the start, up to 255 (about 40 chunks out). Far rocks...</p>]]></description></item><item><guid>https://zaphox.itch.io/primeworks/devlog/1679642/020-release</guid><title>0.2.0 Release</title><link>https://zaphox.itch.io/primeworks/devlog/1679642/020-release</link><pubDate>Sun, 27 Sep 2026 17:17:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This version also includes new mechanics, improved tech tree, and delayed destruction of the rocks, changes to beacons, and more! New art style In this update the style has changed to neon vector. Thi...</p>]]></description></item><item><guid>https://zaphox.itch.io/primeworks/devlog/1676914/how-optics-work-012</guid><title>How optics work (0.1.2)</title><link>https://zaphox.itch.io/primeworks/devlog/1676914/how-optics-work-012</link><pubDate>Sun, 27 Sep 2026 16:41:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In this update mirrors and splitters were added. This will allow you to control how your lasers hit the rocks. Try it now!...</p>]]></description></item><item><guid>https://zaphox.itch.io/primeworks/devlog/1679581/010</guid><title>0.1.0</title><link>https://zaphox.itch.io/primeworks/devlog/1679581/010</link><pubDate>Sun, 27 Sep 2026 16:40:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMzEwNjU4LnBuZw==/400x224%23c/3s95K6.png"/><p>First version! Primeworks is a factory/puzzle game about hitting chromatic rocks with lasers! Math and prime numbers play a role, generating different colors and valuable colorium :) Explore this rand...</p>]]></description></item></channel></rss>